using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BoosterPackReward")]
	public class BoosterPackReward : Reward
	{
		public bool m_RotateIn => method_2<bool>("m_RotateIn");

		public GameObject m_BoosterPackBone => method_3<GameObject>("m_BoosterPackBone");

		public GameLayer m_Layer => method_2<GameLayer>("m_Layer");

		public Material m_PackGlowMaterial => method_3<Material>("m_PackGlowMaterial");

		public UnopenedPack m_unopenedPack => method_3<UnopenedPack>("m_unopenedPack");

		public BoosterPackReward(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoosterPackReward(IntPtr address)
			: this(address, "BoosterPackReward")
		{
		}

		public new void InitData()
		{
			method_8("InitData");
		}

		public new void ShowReward(bool updateCacheValues)
		{
			method_8("ShowReward", updateCacheValues);
		}

		public new void HideReward()
		{
			method_8("HideReward");
		}

		public new void OnDataSet(bool updateVisuals)
		{
			method_8("OnDataSet", updateVisuals);
		}

		public void PlayRotateInAnimation()
		{
			method_8("PlayRotateInAnimation");
		}

		public void UpdatePackStacks()
		{
			method_8("UpdatePackStacks");
		}
	}
}
